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Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 :: Beginner's Deck Building Guide 3p3k8

Jun 18, 2009

Duel Monsters is a great game, full of track. Luckily, there is this guide to help you learn how to improve your game.

More than 80% of the battle is won by having a good deck. The rest involves proper usage of the deck, your opponent's deck, and a bit of luck. The Rally, who should be a push over with an average deck.

First Things First 4g485a

When starting the game, the first thing you should do is go to World Championship mode and visit the card store. The main deck that you use in head start!

You start the game with some Duel Points, feel free to use them all to buy spell cards. The third pack available, Dark Revelations Volume 1, contains a good number of theme sets. You may need to focus on buying more of Dark Revelations Volume 1 in order to collect all the good cards in a theme. The fourth pack, Dark Revelations Volume 2, does not contain many useful cards for you at the start of the game and should be avoided for now.

The Usual Suspects y6255

Below is a list of advice, but play test them yourself before deciding to add or remove a card.

  • Mystical Space Typhoon
  • Heavy Storm
  • Monster Reborn
  • Mirror Force
  • Torrential Tribute
  • Smashing Ground
  • Fissure

Theme Party! 6c4a47

Based on the cards that you get in the game, the theme that you will want to pursue will vary. For example, if you managed to get a lot of Amazoness, Gravekeepers and XYZ Dragon.

Once you pick a relationship with that card, which will allow you to quickly find the cards that fit the theme among all the other cards you have.

Be careful that you do not simply just take all cards that fit your theme and throw them into your ability.

Useful abilities are those that either benefit you immediately or in the victory, then keep it.

Everybody Needs a Helping Hand 3t4t3g

cards are cards that improves your deck's ability to show off its theme. For example, if you have a lot of synchro summons, then a Rescue Cat card would be really helpful. If you have lots of useful flip effect monsters in your deck, then a Book of Moon card is essential. Make sure that your cards are really helpful to your deck and its theme. There is no point in having lots of really good trap cards in your deck if it is supposed to be focused on summoning Jinzo.

For the most part, avoid putting in normal monsters in your deck unless you need them for life saver when a card like Bottomless Blackhole is better to have on hand.

Similarly, avoid cards like Reload and Magic Mallet, which is a waste of time because you will end up drawing less cards than you drop. Use Morphing Jar #1 instead, as it will affect your opponent while also being able to defend you in a scratch. Focus on cards that will make the most out of your theme's [KWLINK 5586]special effects and your deck will work nicely no matter what cards you have in your hand.

That said, it is important to keep your deck around 40 cards. This way, you are more likely to grab the cards you need. Since you cannot have more than three of the same card in your deck, this is crucial. If you have more than 40 cards, ponder over the usefullness and purpose of each card and eliminate the weakest from your deck.

Polish and Shine! 2y205v

Once you have a deck that you feel confident about, test it out in a multiple opponents use, you may have found a weakness and will need to revise your deck a bit. For example, if your game falls apart once you lose your starting group of monsters to a trap or spell card, then add some Magic Jammer cards or Destruction Jammer cards and see if that helps.

Constantly improvement is key and is easy in this game, since you will earn lots of Duel Points while play testing your decks and can use that to work on your deck some more. Duel Monsters is a fun game because there isn't one building, you will be able to come very close to a perfect deck.

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