The first two worlds in Henry Hatsworth, Mysteria and Skyland, are fairly easy. From the bowler hats. However, there are a few tips and tricks that can help you along in your journey.
Master the Art of the Sword 3x4v6x
Your melee attacks have the ability to hit multiple enemies infinitely. When doing a standing combo, do not use the fourth standing melee attack, which will normally send your foe air. From there, you can jump up and hitting them and then continue with two or three more standing melee attacks before hitting them back in the air again. Against most enemies, you should be able to use this combo to knock them around for at least 13 hits.
Master the Art of the Counter-Attack 1x6e68
Get to know the attack Melee attack and be sure to move away before they get up.
More importantly, use your jumps.
Most importantly, know that you do not have to completely defeat your enemies. Usually, you just need to get past them. After hitting a walk under them and continue on your merry little way. This way, you won't have to deal with skull blocks in the puzzle realm.
Master the Art of the Robot b1p4f
Avoid using the Up + A laser beam attack as it is usually a waste of super meter. Instead, focus on regular melee combos, Up melee, and mines that deal massive amounts of damage. If you are running low on super meter, be sure to jump into the puzzle realm and do some fast matches to refill a bit.
Master the Art of the Shopping 6g582q
expensive venture. Instead, focus your money on melee and projectile upgrades and products that will help you fill up your super meter faster or give you more time in the puzzle realm.
Master the Art of the Boss Stomping 2n2b4w
Every world has a mid-way boss and a assassins.
World 1
Weaselby: The first fight against Weaselby is easy, just watch and learn his attack patterns and give him a quick hit whenever you can. You can jump or shoot the rolling bombs and duck under his machine when it flies over you. When he sends monsters to attack you, you can send them to the puzzle realm and clear them for more super meter.
Lady D: This crazy lady lives in a umbrella. If she points down, you will need to step away from the cake and get as far away as you can. If she points her finger to the left, step away as well, as the cake will be moving. When she sends monsters out of the cake, you can just hit both the minions and the cake with your melee attack. If you have Tea Time charged, you can use it, but it really is not necessary.
World 2
Weaselby: This is the same as first fight, almost. Again, just watch and learn the patterns and attack when you can.
Lance: Lance is one of the rare bosses that you can do the anchor to pull the puzzle blocks up faster, you can hit the chain on the top screen to get rid of it. You can also wait it out, which is not a bad idea if you need more blocks for the super meter.
World 3
Weaselby: Now it gets a bit harder. You can destroy the oil canons and get under him to deal some good damage. Use Tea Time when you can and hit with your best attacks. Time your jumps carefully to avoid him as he charges from one side to the other.
Captain: Watch his hand to know what he will be doing. Time your melee combo after his nurse lands and causes an earthquake. If you time it correctly then you can continue hitting the Captain with your melee combo. You can hit the pills that the nurse throws, a beefed up boomerang is useful here. Use Tea Time and the rocket punch to help clear the icicles before they get to the bottom screen, they are really annoying and can utterly ruin your puzzling ability. When you are underwater, you will have to move carefully to keep away from the nurse, luckily the attack path is easy to read.
World 4
Weaselby: Use your R dash to get out of the clone as soon as you can. Again, make good use of your Tea Time mine attack.
World 5
Mutant Blob: This will be the half way boss this time. The fight is exactly the same as in the World 4.
Weaselby: The fight here is exactly the same as the final boss fight in World 4, except that it is easier because Weaselby will have less garbage into the puzzle realm. You cannot match these pieces so just work around them.
After a while, the machine will push garbage walls towards you. You will need to hit the red button with a strong attack, upgraded bombs work well if the button is really high up.
When the machine starts to shovel layers of garbage and tries to push you into the spike, time your jump so that you land on the garbage. After this, you will need to clear some of the puzzle under the garbage, but leave the garbage at mid-height so that you can still hit the machine in the head while dodging the laser balls from the ground.
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