Wizards of the Coast's hot fantasy story and what these new powers do. Check 'em out here!
Magic: The Gathering Card Game - Fifth Dawn Story 1j2f32
The Mirrodin story trilogy wraps up with the Fifth Dawn set when Glissa, Bosh and Strongbad, er, Slobad, drag the Kaldra avatar down to Memnarch to kick his butt. Boy does stuff go wrong when Memnarch takes control of the avatar. Glissa and her serious mojo together and unleashes a huge blast of green mana from Mirrodin's core. This wipes out the berserk avatar and creates a glowing green sun - Mirrodin's fifth dawn.Magic: The Gathering Card Game - Fifth Dawn Set Info 4v4x1e
The Fifth Dawn cards, but they have these new powers:Bringers 4b3lf
These are a group of creatures that can be summoned for their regular cost, or for a cost of one point of each mana color. The more colors of mana you have in play, the stronger they get.Scry 1l2l42
You'll find some instant and artifact cards with this effect. It lets you look at the top two cards of your deck and rearrange their order so you'll know what you're drawing.Sunburst 4n5t2
These are powerful 5/5 Trampling creatures that do something fierce during your upkeep. They cost a bundle, 9 mana, or one point of each color; Black, Blue, Green, Red and White. So, use a variety of colors in your deck and powerhouses like the Sunburst Behemoth can be summoned on the cheap.Sound cool? You better believe it! Is it cool? We'll bring you the 411 once the set drops and we can check out the cards. Stay tuned to Kidzworld and you'll be the first to know. In the meantime, check out these Fifth Dawn cards:
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