Dynasty Warrior: Gundam 2 is, in general, a fairly push random buttons and still come out on top. However, this does not always work on harder difficulty settings. Even on easy, there are some enemies and situations that require you to be playing your best. Here are some tips and tricks that will start you down the right path.
Using your Mobile Suit Right 201f1e
Most players rely solely on the gun, from the action list, you can see that you can hit your charge attack button after hitting a couple of melee attacks in order to make a strong combo.
The attack that you perform with the charge attack button will depend on how many times you hit with your melee attack before starting the charge attack. For example, if you are using Uso Ewin's V2 Gundam and you press melee, melee, charge on the controller, you will strike twice with your rocket boosters as you dash forward, hitting everything in your way.
It is important learn and your Gundam's different charge attacks so that you can use them properly. Some moves deal lots of damage to a single enemy while others are great for clearing the better Gundams will have four different charge attacks to start with but, after using them for a while, you will gain access to a few more different ones.
Look for moves that will knock your opponent into the laser beam down at your opponent, which eventually knocks them into the air. From there, you can use the regular charge attack (gun shot) to keep them in the air as you move towards them for more melee attacks, which will restart the whole combo.
Equipping your Mobile Suit Right 6p5m2f
As soon as you start earning parts for your Gundam, you will be able to begin putting levels up, you will gain access to even better attachments.
At first, you will only have access to I-Field, Boost Drive, Shock Absorber, Power Radiator, and Speedster. I-Field can be useful in the harder difficulty setting, since your enemies will be shooting at you constantly. The Boost Drive is good if you like using the boost Radiator is very useful, but Speedster is not useful at all.
When the Lab gets to level 3 and 5, you will get access to "gun shot, is considered to be "Charge 1", so if you want to improve your melee, melee, charge attack, you will want the Delta Drive, which is for Charge 3.
Once the personal preference.
Giant Mobile Armor Strategies 4c6027
Throughout the game, you will come across six different types of mobile armor. The first time you face off against one of these green arrows, and then hit it with your smash attack to knock it down. When it is down, you can continue to attack it however you like.
You can also pilot skill Small Giant and the attachment Hard Strike is very useful against mobile armors, especially if you are using a mobile suit that does not have a smash attack.
If you are on kick or grab, is making your life difficult, attack that part of the mobile armor when its falls down and hopefully you can destroy it. However, if you beat a mobile armor without destroying any part of it, you will earn some extra parts for your Gundam.
The Big Zam is the easiest Mobile Armor to defeat, especially since you normally deal with it in space where you can stay inbetween its shockwaves that will knock you down.
Against the Psycho Gundam and Psycho Gundam Mk-II, you will probably be more worried about your Psycho Gundam to a corner, away from everyone else and fight it there. Keep a smash attack ready at all times and listen for the unique ping sound that tells you the giant shockwave is coming. This happens more when the Psycho Gundam is low on health, hit it with your smash attack to stop it from doing the attack.
Both the Quin Mantha and Alpha Aziel uses jump using the R button and do a different super attack in the air. Do the attack that will clear the field better.
The Dark Gundam is the strangest and most difficult of all the mobile armors. You cannot attack the main head normally, as it will automatically stun it and then go for the head. Hard Strike and Small Giant really comes in handy here since a smash attack has a good chance of destroying a tentacle in one hit.
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